Virtual reality has captured the imagination of developers, consumers and businesses for decades, but most VR headsets produced so far have been notable more for their limitations than their capabilities. With its latest prototype, code-named "Crystal Cove," Oculus VR has taken a massive leap forward, eliminating the stomach-churning motion blur that has plagued previous generations of VR headsets, and adding sensors and a camera to track the position of both your head and body and provide more accurate simulated movement. With the latest Rift, Oculus has created a device that may usher in an era of truly immersive gaming and entertainment, and even create new opportunities for businesses to use virtual reality in everything from manufacturing to medical environments. Of all the exciting, innovative products we've seen at CES this year, the Oculus Rift "Crystal Cove" prototype is unquestionably the best of the best.
The Crystal Cove version's 1080p OLED display is amazingly sharp and bright. However, what really sets it apart is its positional-tracking capabilities, accomplished thanks to an array of sensors mounted around the edges of the unit, which are monitored by an external camera. It's no longer just your head that controls movement; lean forward or back, and the virtual environment moves in sync, providing an unparalleled, fully immersive experience. Use the new Rift for a few minutes, and you may never want to take it off; at the very least, it may change the way you think about gaming, and make that 55-inch TV hooked up to your console feel small and constricting. When I tried it out here at CES, in an all-too-brief demo session, I didn't want to take it off, and only reluctantly returned it to the Oculus execs helping with the demo.
I'm not a big "gamer" but this sounds like a great tool for not only the gaming people of the world but also for training in various types of simulations
Too bad I can't post Youtube videos, because this thing is really cool. One game called Mirror's Edge (in which you free run on really tall buildings) was actually giving people a fear of heights because they sensed an actual feeling of depth.